World of Thingies

Concept Phase

Concept Phase

World of Thingies

On this puzzle game, I held the role of Lead Artist:

- Manage asset production and live operations; for both internal and external art teams.
- Implement assets and UI into the Unity game engine.
- Collaborate on the creation of UI, 2D assets, viz dev and marketing material.

Company: DeNA Studios Canada
Project: World of Thingies (2013)
Platforms: Android and iOS