Super Battle Tactics was a mobile strategy game, in which I had a mentorship role and later a UI role.
My goals were to mentor the art team on using the Unity game engine, provide mentorship on agile methods of production and at the end of it's development cycle I was placed full-time on the team to bring the UI to a publishing status. This involved taking the UI guidelines and applying it to all the game screens, generate missing assets and replace the previous mockups in the Unity engine.
Company: DeNA Studios Canada
Project: Super Battle Tactics (2014)
Platforms: Android and iOS